Logo

Invent Your Own Computer Games with Python

Large book cover: Invent Your Own Computer Games with Python

Invent Your Own Computer Games with Python
by


ISBN/ASIN: 0982106017
ISBN-13: 9780982106013
Number of pages: 367

Description:
The current crop of programming books for kids that I've seen fell into two categories. First, books that did not teach programming so much as "game creation software" or in dumbed down languages to make programming "easy". Or second, they taught programming like a mathematics textbook: all principles and concepts with application left to the reader. This book takes a different approach: show the game source code right up front and explain programming principles from the examples.

Home page url

Download or read it online for free here:
Download link
(3.1MB, PDF)

Similar books

Book cover: Killer Game Programming in JavaKiller Game Programming in Java
by - O'Reilly Media
This book is for people who already know the basics of Java. It teaches reusable techniques which can be pieced together to make lots of games. For example, how to make a particle system, first-person keyboard controls, a terrain follower, etc.
(11455 views)
Book cover: Make Games with PythonMake Games with Python
by - The MagPi Magazine
In this book, we are going to learn to make games on the Raspberry Pi with Pygame. We'll look at drawing, animation, keyboard and mouse controls, sound, and physics. This book isn't for absolute programming beginners, but it's not far from it.
(2684 views)
Book cover: Strategy Game ProgrammingStrategy Game Programming
by
These pages intend to give a comprehensive overview of the elements of a computer program which can play two-player strategy games like tic-tac-toe, connect four, checkers and chess. Code fragments in this text are written in C.
(11488 views)
Book cover: Pangea Software's Ultimate Game Programming Guide for Mac OS XPangea Software's Ultimate Game Programming Guide for Mac OS X
by - Pangea Software, Inc
Programming secrets for aspiring Mac game programmers. The book covers OpenGL, HID Manager, OpenAL, Rendezvous, Core Graphics, Quicktime, Maya plug-ins, stereo 3D rendering, AltiVec optimizations, networking, copy-protection, marketing strategies, etc.
(13187 views)